The Basics of how Xpadder Works:

In this section I will cover the basic gist of the control scheme, to give you a general understanding of it before assaulting you with the minute.

This controller setup was designed with two goals in mind: First, as a versatile, intuitive configuration that makes it easy to use. Second, as a layout reminiscent of FPS games. In order to keep it simple, the most common functions are mapped to the most accessible locations. Which means some of the more obscure functions are less accessible and will require a small measure of patience.

The controls are divided into three areas, which those of you familiar with Xpadder will recognize as three separate Sets. These three are Default Controls, Toolbar Controls, and Block Controls. Some of the functions will overlap, due to the fact that Xpadder does not control the game directly – it only simulates your mouse and keyboard’s inputs. Bear in mind that this fact can affect the functionality of some controls.

Default Controls are selected automatically when starting Xpadder. The most critical assignments are:

  1. Basic movement is the left stick.
  2. The look is the right stick.
  3. A and B are vertical movement.
  4. The bumpers control roll.
  5. Right, Trigger fires weapons/uses tools.
  6. X interacts.
  7. Y is landing gear/connector lock switch.
  8. Control Panel, Inventory, and menu scrolling are on the D-Pad.
  9. Holding D-Pad Left turns reactors on / off.
  10. Start serves as cancel, ESC menu, and pause
  11. Holding the Left Trigger accesses the Toolbar Controls
  12. Holding Back accesses the Block Controls
  13. Toolbar Controls are accessed by holding the Left Trigger.

They deal mainly with the toolbar, G-menu, and adding/removing blocks in Creative mode. Basic movement of both sticks is uninterrupted, but A, B, and both bumpers no longer control movement and orientation. The most critical assignments are:

  1. Basic movement is the left stick.
  2. The look is the right stick.
  3. Fire Weapon / Use Tool / Place Block is the Right Trigger
  4. Secondary Mode / Remove Block is the Right Bumper.
  5. Toolbar Assignments 0-9 are mapped to A, X, Y, B, and Start.
  6. Back opens the G-Menu.
  7. D-pad controls toolbar selection and menu scrolling

Block Controls are accessed by holding Back. They deal primarily with block placement but also include advanced options like saving and loading. The Left Stick currently remains mapped to W A S D, but this will likely change in the future as it seems a bit unnecessary. No other movement or orientation controls are available within the Block Controls.

 The most critical assignments are:

  1. Block Rotation is controlled by the Right Stick and both bumpers.
  2. Symmetry options are available through RS.
  3. Block Color is controlled through X and B.
  4. D-Pad Down is quick save (Hold)
  5. D-Pad Up is quick load (Hold)
  6. D-Pad Right is Blueprints
Updated: June 12, 2019 — 5:09 pm

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